The Fusion of Art and Science

A.L. Productions

NOCTURNE

23.5" x 47"     12,569 brushstrokes     2006
Three-dimensional Wire-mesh Terrain, Fractional Brownian Motion, Nocturnes and TurnerWhistlerMonet

The inspiration for this painting came from the book TurnerWhistlerMonet and a desire to create a representational painting, a new direction for Dulcinea.

Because Paul Kirby's interest with Dulcinea is the use of brushstrokes and the spontaneity and surprise that come from AI programming, she would never be permitted to reproduce a scanned photograph. So, Kirby explored what kind of traditional landscape Dulcinea could create that would be an evolution from Whistler's nocturnes.

The painting would have compositional elements of water, landfall, clouds, distant sky, and a sun with reflections because these were the elements Kirby wanted to focus on from Whistler's compositions. Each element was mathematically created with a three-dimensional wire-mesh in a virtual world. Kirby wrote a 3D graphics pipeline in Lisp, which allowed for transporting each element (such as water) from model-space, through world-space, camera-space and display-space to eventually robot-space.

After Kirby's experience with the Yellow Impressionistic, he incorporated additional animation techniques to create each of these compositional elements. He calculated the lighting and reflections with Lambert's Law of light behavior. Finally, he removed rear-facing and obstructed surfaces.

Nocturne

 

 

Nocturne

Nocturne Closeup

 

The concept was to create a dark, mysterious, perhaps moody or melancholy painting in the tone, if not the style, of Whistler. Special attention was needed for the overall color and lighting of the painting, camera perspective, aspect ratio and design of each element to achieve his desired overall look. A light source from behind the viewer's left shoulder suggests the viewer is peering from the light into the dark to recreate the emotive effect of Whistler.

© 2010 A. L. Productions, Inc.

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