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Dulcinea's
first painting, after she became completely automated, represents a
milestone in the evolution of art and robotics. Dulcinea started this
painting (24"x 42") one day in July 2003, continued painting
during the night and finished in the early morning hours of the second
day. The 3,500 brush strokes, color changes and brush washings were
entirely automated.
Since
Dulcinea is about fusing art with science, science should have a major
role in how the art is created. Not only was this painting unattended,
but the painting’s composition and color palette were generated
with artificial-life (alife) and artificial-intelligence techniques
respectively.
The
painting's design was created using genetic programming, a form of alife.
Initially, two “small colonies of ants' were selectively bred
and roamed around creating the background patterns for the painting,
including obstacles and ridges. Then, three other small colonies of
ants created the orange and
red foreground,
or main patterns of design. Both sets of patterns were then converted
into brush strokes.
The
color palette was generated utilizing a rule-based, expert system with
some fuzzy logic. The colors where derived from three parameters given
to the program: mood (happy), style (Flemish) and key (high).
There
is certainly something fascinating about possible outcomes, when software
is written to create something that has the ability to then create something
else on its own, just like the design and colors for this painting.
This excitement for the unexpected outcome would lead to similar efforts,
as we'll see.
>>
See detailed brush strokes
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